Why V_II and not V10 (for those familiar with V9)
Posted: Wed Mar 20, 2024 4:01 pm
The reason
Quite simply, it was no longer technically possible to add major new features to V9. A complete rewrite from scratch was required.
Here are some examples of features that could not be implemented in V9:
- pan / tilt limitations
- color boards
- follow spots boards
- BPM / Beat in Generator scenes
- add / remove fixture in a Generator project
- multi-projects support in Boards
- relative scenes in Boards
...
Our vision
We believe that today, “100% touch” and “adaptive screen size” features are essential for modern lighting software.
100% touch
Our development framework provides all necessary touch-based controls (buttons, sliders, edit boxes, combo boxes, etc.).
We no longer need to create or maintain these components ourselves, this is handled directly by the framework.
Adaptive screen size
Our tools automatically manage the size and positioning of all UI elements based on the screen size, similar to responsive web design.
This allows optimal usability across different devices without additional development effort.
Multi-platform
We also aimed to deliver a truly multi-platform solution, with a consistent user interface across all platforms (Windows, macOS, Linux, Android, iOS).
With our new tools, this is straightforward: open the project on the target platform and build it.
A unified UI means shared tutorials, a single user manual, and simplified technical support.
Open source
V_II has been developed using modern, open-source technologies.
This is a key factor for long-term sustainability and ensures the software remains maintainable and future-proof.
These tools also represent state-of-the-art solutions for touch interaction, adaptive layouts, and cross-platform development.
V_II is built on a robust and modern foundation, aligned with the current needs of the lighting industry.
Combined with cutting-edge development tools, this allows us to deliver a powerful yet user-friendly software experience.
Quite simply, it was no longer technically possible to add major new features to V9. A complete rewrite from scratch was required.
Here are some examples of features that could not be implemented in V9:
- pan / tilt limitations
- color boards
- follow spots boards
- BPM / Beat in Generator scenes
- add / remove fixture in a Generator project
- multi-projects support in Boards
- relative scenes in Boards
...
Our vision
We believe that today, “100% touch” and “adaptive screen size” features are essential for modern lighting software.
100% touch
Our development framework provides all necessary touch-based controls (buttons, sliders, edit boxes, combo boxes, etc.).
We no longer need to create or maintain these components ourselves, this is handled directly by the framework.
Adaptive screen size
Our tools automatically manage the size and positioning of all UI elements based on the screen size, similar to responsive web design.
This allows optimal usability across different devices without additional development effort.
Multi-platform
We also aimed to deliver a truly multi-platform solution, with a consistent user interface across all platforms (Windows, macOS, Linux, Android, iOS).
With our new tools, this is straightforward: open the project on the target platform and build it.
A unified UI means shared tutorials, a single user manual, and simplified technical support.
Open source
V_II has been developed using modern, open-source technologies.
This is a key factor for long-term sustainability and ensures the software remains maintainable and future-proof.
These tools also represent state-of-the-art solutions for touch interaction, adaptive layouts, and cross-platform development.
V_II is built on a robust and modern foundation, aligned with the current needs of the lighting industry.
Combined with cutting-edge development tools, this allows us to deliver a powerful yet user-friendly software experience.